AI Insights · Timothy · July 2021
Top 5 Slime Games on iOS in Bulgaria: Q2 2021 Performance
In Q2 2021, the top 5 slime games on iOS in Bulgaria showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their metrics.
In Q2 2021, the top 5 slime games on iOS in Bulgaria exhibited diverse trends in downloads, revenue, and active users. Let's delve into the specifics for each app.
Magic Slime: Antistress & ASMR saw a fluctuating weekly revenue, peaking at around $180 in the last week of May. Downloads hit a high of 125 in mid-April but dropped to a low of 9 by the end of June. Active users mirrored this trend, starting at 80 and declining to 35 by the quarter's end.
Super Slime Simulator maintained a consistent weekly revenue of about $1, with a slight increase to $2 in mid-June. Downloads varied, reaching a peak of 64 in late May and mid-June. Active users started at 323 and saw a gradual decline, ending at 237 by the last week of June.
Goo: Slime simulator, ASMR had a notable increase in downloads from early June, peaking at 183 in the third week. Revenue also saw a jump to $16 in mid-June but dropped to $5 by the end of the month. Active users rose from 43 in early June to 132 by the third week, ending at 125.
Fluid Simulation did not generate any revenue during the quarter. Downloads showed moderate activity, peaking at 49 in mid-April. Active users followed a similar pattern, starting at 83 and reaching a high of 120 in early May, before settling at 90 by the end of June.
Virtual Slime had minimal revenue, with only $1 recorded in early June. Downloads were relatively low, peaking at 48 at the end of March and fluctuating throughout the quarter. Active users were highest at 75 at the beginning of the quarter, dropping significantly to 10 by mid-April.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.